Quick question: how many credits does a post cost?
If you've used most AI tools, you don't actually know — and that's the point. Credits are deliberately fuzzy. One image is 4 credits here, 12 there, more if you upscale, more again if you edit, and the meter quietly empties while you're still deciding what to make.
Credits are a unit designed to confuse
Credits do three things for the vendor, none for you:
- They hide the price. You can't compare "500 credits" to "a real outcome." So you can't tell if you're getting a good deal.
- They punish iteration. Trying three versions to get one good post? That's 3× the burn — so the tool that should encourage creativity quietly taxes it.
- They run out at the worst time. You're mid-campaign, the bar hits zero, and now you're buying a top-up pack instead of posting.
That's not a pricing model. It's a slot machine with a subscription button.
Artso prices in the thing you actually want: posts
You don't wake up needing "credits." You need posts — finished, on-brand graphics ready to publish. So that's the unit Artso charges in.
- A plan is X posts per month. Plain language, plannable.
- Iterating is expected. A post counts when you get one you'll use — experimenting toward it isn't a penalty.
- A failed generation never counts. If the render fails, it doesn't touch your allowance. Full stop.
You can look at your plan and know exactly what you're getting, the same way you'd budget anything else for your business.
Honesty is the feature
We think "no credit roulette" is a real reason to switch. When the unit is a post, you can compare us to anyone, plan your month, and never get ambushed by a top-up prompt.
You shouldn't need a calculator to know what your tools cost. With Artso, you don't.

